
If the Commando Bomb is aimed so that it hits the wall right below (or above) him while he is on the wall, the shockwave can hit him a second time, defeating him in the least amount of weapon energy possible. His weakness is the Commando Bomb, but it is tricky to hit him with this, as only the shockwave is able to do meaningful damage to him. In addition, after divebombing at the player from the walls, he will dash at the player a second time this can be avoided by jumping over him as he charges.


The move can be avoided by jumping between the blades when he fires them from the wall, or staying out of their way when he fires them from the ceiling.

Strategy See also: Old Castle Stage (Mega Man 10)īlade Man jumps around on the walls and ceiling and fires his Triple Blade each time he latches onto a wall.
